Math Escape Room Bundle: 5 Printable Classroom Games For Grades 1 To 7
Five complete math escape room kits, one for every stretch of the grade ladder, at less than the price of four. Each is a printable game for a classroom (4 to 6 teams) or for 1 to 6 children at home. They are not worksheet packs: crews move between stations, crack puzzles and open one last lock together.
The Five Games
- The Hundred Gumballs Count-Up, Grades 1-2: a 100th Day of School escape room; tens and ones to 100, counting patterns, graphs, the hundred chart, coins, and a gumball machine pyramid that must make exactly 100 (6 stations, 2 levels)
- Kite Festival Rescue, Grades 2-3: kites blown across the sands; adding and subtracting within 100, place value, equal rows, times tables (6 stations, 2 levels)
- Ice Cream Truck Meltdown, Grades 3-4: save the ice cream before it melts; times tables, fractions, place value, area, time (6 stations, 2 levels)
- Roller Coaster Repair Crew, Grades 5-6: decimals, fractions, order of operations, coordinates, mean, percents (6 stations, 2 levels)
- Tour Bus Breakdown, Grades 6-7: ratios, percents, one-step equations, scale maps, gears (6 stations, 2 levels)
Two grades in one kit give the SAME answer, so mixed classes and split grades play side by side and you check everyone with one key.
Every Kit Has
- Teacher pages: what to print, a room plan, timing plans, a step-by-step script that also works without a projector
- Station signs, crew pages, hint cards for every puzzle (where to start, the method, the worked answer), certificates
- Full answer keys with solved pictures
- Several kinds of math pyramid puzzle, plus hands-on puzzles unique to each game
- A free bonus folder (QR code inside the kit)
WHAT YOU GET (instant download, 5 ZIP files)
Open each ZIP to find that kit's four PDF files:
- Full kit, US Letter
- Full kit, A4
- Projector slides, 16:9
- Tablet edition with tap-to-jump hint and answer buttons (classroom play needs the printed cards)
You Will Need
Printer (color looks best), paper, tape, pencils, a clock. These are paper games: no locks, boxes or other props. Allow about 30 minutes to print and set up each game the first time.
Good To Know
- Digital download only: nothing is shipped.
- Print at 100% (actual size), single-sided.
- Play times are plans, not promises: classes differ. Hints keep every crew moving.
- Not tested with a class: each game was solved and set up from the printed pages alone by separate AI sessions, and their notes were acted on.
- A skills page in each kit lists the US Common Core codes (a planning guide; not endorsed by the standards' authors).
- Each game is also sold on its own in the store.
License
For one teacher's own classes, or one family or club. Print as many copies as you need for your own students. No resale, sharing, uploading or claiming as your own; no AI training.
Digital download, nothing is shipped. Because files can be copied at once, we cannot take them back after download; if something is wrong with your file, write to us and we will fix or refund it.