A printable detective escape room party game with no crime. Read the evidence file, follow the clues and find where the trophy went. It is a digital download for ages 8 to 12: you print it at home or at school, and nothing is shipped.
What it can do for the people who play it
- A locked puzzle that will not open teaches checking your work and trying again, in a setting where a mistake is part of the game.
- Counting, adding and logic puzzles are practised inside a story, which keeps children going longer than a worksheet would.
- Teams have to share clues and agree an answer, so children practise explaining their thinking and listening to each other's.
- A themed adventure turns an afternoon or a party into something with a clear goal and a finish line.
None of this needs special training: the puzzles do the work. The aim is practice and enjoyment, and we make no promise about test scores.
How to use it
Print the pages, cut out the props and read the host script once. Split the guests into teams, hand out the first clue and let them go.


Games mentioned

The Case of the Vanishing Trophy
A printable detective escape room party game with no crime. Read the evidence file, follow the clues and find where the trophy went.
See it on EtsyDesigned by Creouts Publishing using original prompts and AI (Claude by Anthropic). Illustrations made with AI image tools. Digital download: nothing is shipped.
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