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A number pyramid beside the cover of Escape the Museum After Dark, a puzzle adventure gamebook.

Field Notes

Escape the Museum After Dark: The Story and a Look Inside

2 min read
  • Book story
  • Escape gamebooks
  • Paperback

Escape the Museum After Dark is a puzzle adventure gamebook, so do not read it in order. You solve a puzzle, and the answer in the door brick is the page you turn to next.

The story

At nine o'clock every door between the galleries of the Grand Meridian Museum locks itself, set by the Night Curators. With this year's Midnight Pass and Nib the museum mouse, you climb from the Great Hall through nine galleries to the Pyramid Hall by dawn.

Each gallery has its own kind of lock to fit its exhibits: the Coin Room, the Hall of Scales, the Map Room, the Clockwork Hall, the Hall of Codes and more. The map is the museum cut open, three storeys of three galleries.

How it plays

Every chamber is one page: a short story beat, a puzzle, and a Next Door box. Solve the puzzle, find the number in the door brick, and turn to that page. A wrong answer sends you to a dead end that tells you which brick to recheck, so a slip costs you a minute and not the whole game.

A look inside

The front cover of Escape the Museum After Dark.
The cover.
The first chamber page of Escape the Museum After Dark: story text, an empty number pyramid and a Next Door box.
The first chamber, as printed. Nothing is solved.

At a glance

  • 45 chambers across nine galleries
  • A lock fitted to each gallery's exhibits
  • Timeline Rows, a lock about equal steps
  • Ages 10 to adult; paperback, 138 pages

Books mentioned

Escape the Museum After Dark cover

Escape the Museum After Dark

A puzzle adventure gamebook, paperback, 138 pages. 45 chambers across nine galleries.

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