Isekai Pyramid Quest is a puzzle adventure gamebook, so do not read it in order. You solve a puzzle, and the answer in the door brick is the page you turn to next.
The story
You finish a number pyramid on a park bench and arrive in the Realm of Tessellane with Miso your cat in the front bag and Rusk, a young red panda on his way back to a wildlife sanctuary, in the backpack. The village of Tumblebrook called for a warrior. You do not fight; every door here is a number lock.
Sixteen trials teach you sixteen skills, none of which harm anyone. Three quests, the Greenwood, the Hornpeaks and the Saltwhistle Coast, can be done in any order and win three crests. The crests open the Sky Pyramid and its Storm Lord. There are three endings.
How it plays
Every chamber is one page: a short story beat, a puzzle, and a Next Door box. Solve the puzzle, find the number in the door brick, and turn to that page. A wrong answer sends you to a dead end that tells you which brick to recheck, so a slip costs you a minute and not the whole game.
A look inside


At a glance
- 100 puzzle doors in five realms
- 16 skills to learn and three quests in any order
- Three endings and 18 true facts, in a 350-page hardcover
- Ages 10 to adult; hardcover, 350 pages
Books mentioned

Isekai Pyramid Quest: Book One, The Storm Lord's Sky Pyramid
A puzzle adventure gamebook, hardcover, 350 pages. 100 puzzle doors in five realms.
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