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Six Boom Learning bundle covers in a grid beside the words Step-by-step escape rooms you play on a screen: Middle School Math Escape, Detective Logic, Run the Numbers, Read Music, Ear Training and Rhythm Lab.

Field Notes

Our Boom Learning Store: Step-by-Step Escape Rooms for Math, Money, Logic and Music

2 min read
  • Boom Learning
  • Digital decks
  • Escape rooms

Besides books and printable games, we publish digital decks on Boom Learning. Boom Cards are self-checking: you answer on a tablet or computer, the deck tells you at once whether you are right, and there is nothing to print. Our decks are built as escape rooms. You solve a clue, find your answer in a code key, and the letter under it becomes one letter of the room's code.

What one card looks like

A Boom Cards clue card from the Pythagorean theorem deck: a right triangle with squares of area 36 and 64 on the two short sides, a question mark on the biggest square, a code key of numbers and letters, two hint boxes and a row of progress doors.
A clue card from the Pythagorean theorem deck, before it is answered.

You work out the answer, find it in the code key, and take the letter under it. Stuck? There are two hints on every card: the first nudges, the second helps more. Right answers fill the progress row at the bottom; most of our decks have about 20 scored cards.

Seven step-by-step bundles

Each bundle is a path: the decks come in learning order, so each step prepares the next. Buying a bundle costs 20 percent less than buying its decks one by one.

A money deck for teens and adults

A Boom Cards clue card from a money deck: Alex is paid 18.75 dollars an hour, 40 hours a week, 52 weeks a year, and the question asks for gross pay per month, with a code key of dollar amounts and letters and two hints.
A clue card from Run the Numbers, before it is answered.

Run the Numbers uses everyday money questions such as pay, budgets, interest and loans. The hints show the steps, so you learn the method as you go. These are maths practice decks, not financial advice.

Logic decks teach before they test

A teaching card from the If-Then Clues deck titled 3 answers, 4 kinds of fact, showing the rule that if the kite is flying the fountain is off and what follows from each of four facts.
A teaching card from the If-Then Clues deck.

Before the escape-room clues, each logic deck has short teaching cards like this one, so a child can see how to reason before being asked to. Detective Logic is listed for Grades 2 to 6.

Try one free first

We have eight free samplers: a few real cards from math, money, logic, reading music and ear training, so you can see whether the style suits you before buying anything. Find them on the creouts.com home page or in our Boom Learning store.

Games mentioned

Middle School Math Escape Rooms Bundle, a Boom Learning bundle cover

Middle School Math Escape Rooms Bundle

Fifteen math escape rooms in learning order, from integers to the Pythagorean theorem.

See it on Boom Learning
Detective Logic Step by Step Bundle, a Boom Learning bundle cover

Detective Logic Step by Step Bundle

Eight logic decks for young detectives, from spotting changes to truth-tellers and an escape room.

See it on Boom Learning
Run the Numbers Bundle: Teen and Adult Money Escape Rooms, a Boom Learning bundle cover

Run the Numbers Bundle: Teen and Adult Money Escape Rooms

Thirteen money escape rooms: budgets, interest, loans, rent or buy and debt payoff.

See it on Boom Learning

Designed by Creouts Publishing using original prompts and AI (Claude by Anthropic). Illustrations made with AI image tools. Digital download: nothing is shipped.

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