Besides books and printable games, we publish digital decks on Boom Learning. Boom Cards are self-checking: you answer on a tablet or computer, the deck tells you at once whether you are right, and there is nothing to print. Our decks are built as escape rooms. You solve a clue, find your answer in a code key, and the letter under it becomes one letter of the room's code.
What one card looks like

You work out the answer, find it in the code key, and take the letter under it. Stuck? There are two hints on every card: the first nudges, the second helps more. Right answers fill the progress row at the bottom; most of our decks have about 20 scored cards.
Seven step-by-step bundles
Each bundle is a path: the decks come in learning order, so each step prepares the next. Buying a bundle costs 20 percent less than buying its decks one by one.
- Middle School Math Escape Rooms: 15 decks from integers on the number line to the Pythagorean theorem.
- Detective Logic: 8 decks of spotting changes, footprints, patterns, if-then clues, logic grids, timelines and truth-tellers.
- Run the Numbers: 13 money escape rooms for teens and adults.
- Read Music Step by Step: 8 decks, treble and bass clef to ledger lines.
- Ear Training Step by Step: 21 steps from higher and lower to composing a tune, also sold in five smaller stages.
- Rhythm Lab: 5 decks on note values, rests, time signatures, dotted notes and ties.
- Keyboard, Symbols and Scales: 5 decks from the white keys to major scales.
A money deck for teens and adults

Run the Numbers uses everyday money questions such as pay, budgets, interest and loans. The hints show the steps, so you learn the method as you go. These are maths practice decks, not financial advice.
Logic decks teach before they test

Before the escape-room clues, each logic deck has short teaching cards like this one, so a child can see how to reason before being asked to. Detective Logic is listed for Grades 2 to 6.
Try one free first
We have eight free samplers: a few real cards from math, money, logic, reading music and ear training, so you can see whether the style suits you before buying anything. Find them on the creouts.com home page or in our Boom Learning store.
Games mentioned

Middle School Math Escape Rooms Bundle
Fifteen math escape rooms in learning order, from integers to the Pythagorean theorem.
See it on Boom Learning
Detective Logic Step by Step Bundle
Eight logic decks for young detectives, from spotting changes to truth-tellers and an escape room.
See it on Boom Learning
Run the Numbers Bundle: Teen and Adult Money Escape Rooms
Thirteen money escape rooms: budgets, interest, loans, rent or buy and debt payoff.
See it on Boom LearningDesigned by Creouts Publishing using original prompts and AI (Claude by Anthropic). Illustrations made with AI image tools. Digital download: nothing is shipped.
More field notes

Puffcloud Expedition: An Escape Room You Play With 52 Cards
The answer is the number of the next card. How a printable escape room card game works, why every answer is checked twice, and how you choose your path.

Casting Out Nines: Check Any Sum in Ten Seconds
Shrink every number to one digit, redo the sum on the small numbers, and compare. A fast check for adding, subtracting and multiplying, and the mistakes it cannot see.

River Rise: Find the Rise, Then Climb the Pyramid
On a rising river every brick gets a little extra. When the gauge has no number, find the rise first. A lock from Escape Anaconda Island, in a made-up example.

Escape the Ice Pyramid: The Story and a Look Inside
Escape the Ice Pyramid: the story, how a chamber plays and a look at a real page.

Portrait Pairs: When a Gilt Frame Multiplies Two Bricks
A frame holds two bricks and its plaque shows their product. Try each pair of factors and let the pyramid decide. A lock from Escape the Mansion After Dark.

Escape the Jungle Step Pyramid: The Story and a Look Inside
Escape the Jungle Step Pyramid: the story, how a chamber plays and a look at a real page.

Negative Numbers in a Pyramid: Moving Left on the Number Line
Adding a negative number is just a step to the left. A number line, a pyramid and a few easy habits make negatives feel ordinary.

Number Bank Pyramids: Place Every Number Once
An empty pyramid and a bank of numbers. Each number is used exactly once. A worked sample, a 20-second video and a pyramid to try yourself, with the one rule you need to read the hidden digits.

Pascal's Triangle: Patterns Hiding in a Number Pyramid
One simple rule builds a triangle full of surprises: doubling rows, counting and triangular numbers, Fibonacci numbers, a fractal and route counting. Each pattern is drawn step by step.

Escape the Museum After Dark: The Story and a Look Inside
Escape the Museum After Dark: the story, how a chamber plays and a look at a real page.

Frost Village Puzzle Hunt: What It Can Do for Players
Frost Village Puzzle Hunt (Ages 7 to 12): what is in it, what players can get out of it and how to run it.

Fossil Camp: Nine Sites, Nine Bone Cards, One Cracking Egg
A dinosaur egg is about to hatch and the nest is behind the Bone Gate. A tour of the Fossil Camp kit for ages 6 to 9, with its video.
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