A printable choose-your-path math escape room for a whole class. Teams pick their route through the machine rooms and free the jammed gears. It is a digital download for grades 3 and 4: you print it at home or at school, and nothing is shipped.
What it can do for the people who play it
- Two levels in one kit let a teacher or parent match the challenge to the learner.
- A locked puzzle that will not open is a gentle lesson in checking your work and trying again.
- Number pyramids ask learners to work forwards and backwards, which strengthens the link between adding and subtracting.
- Stations suit pairs and small teams, so learners practise explaining a method and listening to another one.
None of this needs special training: the puzzles do the work. The aim is practice and enjoyment, and we make no promise about test scores.
How to use it
Print the pages, set up the stations and give each team the answer sheet. The kit has two levels, so you can start every team on the one that fits.


Games mentioned

The Great Gear Jam
A printable choose-your-path math escape room for a whole class. Teams pick their route through the machine rooms and free the jammed gears.
See detailsDigital download: nothing is shipped.
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