Here is what happens in Escape the Wildlife Sanctuary After Dark, how a page looks, and who it suits. It is a paperback, 138 pages.
The story
At ten o'clock the night locks set on every gate of Hollowmere Wildlife Rescue. Clever paws can lift a latch, but no paw can solve a pyramid. Dr Hazel Marsh is called out to a rescue and leaves you the night round.
With Bramble, the rescue's resident hedgehog, you go through nine yards of five gates, from the Gatehouse past the Animal Hospital, Hedgehog Ward, Owl Aviaries, Bat Barn and Otter Pools, then up the outside stair of the Lookout Pyramid to see Juniper the buzzard released at sunrise.
How it plays
Every chamber is one page: a short story beat, a puzzle, and a Next Door box. Solve the puzzle, find the number in the door brick, and turn to that page. A wrong answer sends you to a dead end that tells you which brick to recheck, so a slip costs you a minute and not the whole game.
A look inside


At a glance
- 45 gates in nine yards
- A rescue sanctuary story, no captivity
- The Weigh-In, a lock with a dial badge
- Ages 10 to adult; paperback, 138 pages
Books mentioned

Escape the Wildlife Sanctuary After Dark
A puzzle adventure gamebook, paperback, 138 pages. 45 gates in nine yards.
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