Here is what happens in Escape the Labyrinth, how a page looks, and who it suits. It is a paperback, 144 pages.
The story
This time the road branches. The labyrinth has three courts, and each ends in a fork: a short steep road of hard doors, or a long gentle road of easy ones. The roads meet again at the next court, so with three forks there are eight routes to the Heart.
Every door carries a sigil, and you choose your way through 45 locked chambers. Each court hides its jewel twice, so no road is the wrong one. Your endings are Bronze, Silver or Gold, depending on how much you find.
How it plays
Every chamber is one page: a short story beat, a puzzle, and a Next Door box. Solve the puzzle, find the number in the door brick, and turn to that page. A wrong answer sends you to a dead end that tells you which brick to recheck, so a slip costs you a minute and not the whole game.
A look inside


At a glance
- Choose your road: 8 routes in all
- Three endings: Bronze, Silver, Gold
- 48 original sigils to follow
- Ages 10 to adult; paperback, 144 pages
Books mentioned

Escape the Labyrinth
A puzzle adventure gamebook, paperback, 144 pages. Choose your road: 8 routes in all.
View on AmazonAs an Amazon Associate we earn from qualifying purchases. Cover images are the ones we have on file; the book you receive may show a slightly different cover.
More field notes

Subtraction Pyramids: Take Away Your Way to the Top
Each brick is the difference of the two bricks under it, so nothing ever goes negative. A worked sample, a 20-second video and a pyramid to try yourself, with the one rule you need to read the hidden digits.

Do Escape Rooms Help Students Learn? What the Research Says
A 2020 review of 39 studies found students loved educational escape rooms, but very few studies tested learning. What that means, plus practical tips for teachers and parents.

Escape the Wildlife Sanctuary After Dark: The Story and a Look Inside
Escape the Wildlife Sanctuary After Dark: the story, how a chamber plays and a look at a real page.

Frost Village Puzzle Hunt: A 24-Day Countdown, One Hidden Envelope a Day
24 letters, 48 puzzles and a Scarf Slider that decodes tomorrow's hiding place. A countdown that two children of different ages can play together.

Escape the Crystal Mine: The Story and a Look Inside
Escape the Crystal Mine: the story, how a chamber plays and a look at a real page.

Friendship Bracelet Puzzle Hunt: What It Can Do for Players
Friendship Bracelet Puzzle Hunt (Ages 6 to 10): what is in it, what players can get out of it and how to run it.

Four Operations Pyramids: Undo Times With Divide
Add, take away, times and divide, all in one pyramid. A worked sample, a 20-second video and a pyramid to try yourself, with the one rule you need to read the hidden digits.

Fossil Camp: The Cracking Dino Egg: What It Can Do for Players
Fossil Camp: The Cracking Dino Egg (Ages 6 to 9): what is in it, what players can get out of it and how to run it.

Twelve Isles, One Hunt: A Tour of The Grand Pyramid Hunt
Twelve isles in a ring, a new kind of lock on each, and a day that runs from 7 am to sunset. What a big puzzle hunt feels like, without spoilers.

Mental Maths Strategies That Really Work: Round, Split and Compensate
Four ways to do sums in your head, each drawn step by step with the reason it works, plus what research says about choosing between methods.

Escape Through Time: The Story and a Look Inside
Escape Through Time: the story, how a chamber plays and a look at a real page.

The Great Gear Jam: What It Can Do for Players
The Great Gear Jam (Grades 3 and 4): what is in it, what players can get out of it and how to run it.
Creouts Publishing
Puzzle books, printable games and, soon, games you can play here.
As an Amazon Associate we earn from qualifying purchases.
Amazon is a trademark of its owner. Creouts is not affiliated with Amazon.
